![]() ![]() In typical Myst DS style though, you can only keep a single photo at a time.Īnd, most disappointingly, the one feature we would have expected to see is conspicuous by its absence. You also have access to a camera to take stills of the screen so you can remember earlier puzzles you may need to refer back to. There's a notepad for you to scribble on that does come in handy as you would usually play Myst with a notepad and pen which, of course, isn't that convenient if you're playing on your bus journey home from work. New video clips have been added, along with a couple of new gameplay features. To be fair, there are a few changes to the DS version that attempt to compensate for the lack of graphics and sound. They have, of course, always been this hard, and you shouldn't expect any let up in difficulty, whether in the main game or in the newly added Rime Age section (previously a bonus level to be found in the realMyst release). So what you're left with are the incredibly taxing and obscure puzzles. The sounds are scratchy, too, despite being specifically remastered for the DS. The added magnifying glass to enable you to zoom in on the top screen only serves to magnify how ill-suited the DS proves when it comes to display the sumptuous environs. The graphics are pixellated and washed out. With much of the drama in written form, you're left to ponder the puzzles in a serene and beautiful land while listening to the sound of lapping water on the nearby shores… or rather you would if the DS could conjure up such an environment. Finding yourself trapped in a beautiful but unpopulated land, after opening a book, you wander around an island, reading tomes and letters, pulling levers, opening hidden vaults and chambers and travelling through different ages to uncover Myst's underlying story. That's why, 14 years after its first PC release, it's been remade for DS.īoasting no instructions, no living beings, no inventory and no death, the game is adventure puzzle solving at its purest and, arguably, its best. Still, the more casual audience can't seem to get enough of its lush graphics, intriguing plot and play-at-your-own-pace dynamic. "It's nothing but a glorified coffee table book," they complain, while others find its cryptic puzzles too hard. Despite selling over 12 million copies (including sequels), many hardcore gamers treat it with derision. More than any other game, Myst is a real marmite experience.
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